โ† All case studies

Engagement ยท PAOK

Gamified prize wheel

A first gamification test offering shop discounts and other rewards.

Campaign context

Objective
Increase supporter engagement.
Audience
The wider supporter base.
Context
A single activation measured over 24 hours.

Observed results

Participants
11,650
Time frame
<24 hrs
Merchandise
Sold out

Why this matters: Play formats can clear merchandise stock fast.

These are proof points from this campaign context, not benchmark values or expected outcomes.